At the beginning of a round, Wild Isle players are offered to choose their player class. There are three classes, described below:

Animal trainerEdit

Animal trainers have 100% control over their creatures no matter what their DNA's obedience value. This is the most popular player class.


Defenders have extra defenses at their labs to help prevent creatures at home from dying due to attacks. As a result, their creatures receive a 33% hitpoint bonus whenever they are attacked while stationed at the HQ.

Mad scientistEdit

Mad scientists receive eight mixes every hour instead of four.

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